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# Demonsbane
In the Tomb Of The Great King (King Thornwall or whatever name ends with the word wall), there is a secret door in the tomb that gives you the Demonsbane sword, which adds +59 to attack. After you defeat the two Demon walls in the main corridor there will be three teleport pedestals. The middle one takes you back to the beginning of the tomb. The others need to be activated. Take the right path and explore the area until you reach a room with a jewel in the wall. Activate the jewel. An altar will rise and give you a brief description of what it is. Take the teleporter pedestal back to the others. Then, take the left path. Explore the area to find another jewel in a room. Activate it and an altar will lower, leading you to the room with Belias. However, do not go this way yet. Backtrack to the room with the activated jewel and teleporter pedestal. Take it back to the others, then take the first pedestal back to beginning. If you defeated the first Demon wall, behind where the demon wall was located is another jewel. Activate it, then take either of the new stairways to the secret area that does not show up on the map which are to the left and the right. When you go through the doors you can take either way to the bottom. However, be careful as there will be many high level elementals that fall from the ceiling. At the very bottom of the staircases, go towards the middle. There will be a chest which contains the Demonsbane.
During the first trip to Raithwall's tomb make sure to be at least level 17 and have Quickenings. Fight and defeat the first Demon Wall you encounter. The best way is to use a Quickening chain to start off. You can also set the game speed to fast because this optional Boss is not affected by it. Make sure you do at least 6,000 to 8,000 damage during your Quickening chains. If you run out of MP, either use an Ether or just change that character with another who also has Quickening(s). You will probably have to fight it out at the end of your chains. When you defeat this Boss, go back and save. Then, continue over the bridge where you defeated the first Demon Wall and proceed through to defeat another, who is pretty easy. Once this is done, go back to where the first Demon Wall was located and you will see a glowing stone. Touch it to reveal two staircases. Go down either of them and follow the path down. You do not have to fight the enemies encountered -- just run past them. You will reach a chest which has a 30 to 40% chance of being the Demonsbane. If the chest is different, quit the game, return to the title screen, and repeat. You can keep doing this until you get as many Demonsbane as desired. They can also be sold for 3,000 Gil each. Note: This requires some patience and time.
# Feather Of The Flock
When in the Giza Plains during the Rain season, there are five withered trees on the banks of the water. Knock them all down and they will float down the river and cause a path to form in the south bank. Cross it and go all the way to the southeast corner to find an urn. Open it and you will get the Feather Of The Flock. It gives you a bond with Cockatrices.
# Ragnarok
To get the Ragnarok with 109 attack power, you must pass the Pharos at Ridorana. After you pass the Pharos, go to the clan hall and talk to Montblance. He will give you a special hunt to kill Ixion. Once accepted, go back to the Pharos at Ridorana. You must be at least level 66. Purchase a Golden Axe for 18,000 Gil and some Echo Herbs and Eye Drops. Equip the Golden Axe to your strongest character. It will take a ranged damage of 1 to 9,999. Make sure you have three Bubble Belts to double your maximum HP. To find him, go to the lift just when you get in and take it up to Penumbra. It will require a few attempts to find and kill him. Once you do, go back to the petitioner and he will give you the Ragnorok.
# Zodiac Spear
Open all treasure chests in the game except the following:
1. Treasure chest in Lowtown, outside of Old Dylan's place.
2. When sneaking into the palace (before getting the Goddess Tear), there are several chests in the Cellar. Do not open the two chests in the southeast corner.
3. All treasure chests in the Confiscatory (the place where you get your weapons and armor back after being captured).
4. In the Phon Coast, later in the game, there is an island with sixteen chests all near each other. The fourth chest among all sixteen must not be opened, so it is best not to open any of them. They only contain Gil.
Then, go to the Necrohol of Nabudis to find the most powerful weapon in the game, the Zodiac Spear. It has a +150 Attack with +8 Evasion.
# Adrammelech Esper
This Esper is located at Athroza Quicksands in Zertinan Caverns. The place where you fight him has many other monsters that join him. Do not attempt to fight him until you can routinely kill a numerous amount of level 40 monsters at the same time. Keep in mind he is not summoning them. If you can keep from pushing the battle to areas you have not yet walked on you should be able to stop them from springing up from the ground. One monster spawns for about every one or two square feet in relation to your character.
# Cuchulainn Esper
Cuchulainn is located in the Garamsythe Waterway's No. 1 Cloaca under Rabanastere. To get there, complete the "Waterway Haunting" and "Lost In The Pudding" hunts to open the way to get the Sluice Gate Key. Once you have the key, go to Waterway Control and follow these steps to get to the Esper:
1. Begin by closing the No. 3 and No. 10 controls in the Central Waterway Control.
2. Enter the No. 3 Cloaca Spur and use the No. 1 South Waterway Control at the end.
3. Return to the Central Waterway control and open No. 3 and No. 10.
4. Close No. 4 and No. 11, then enter the No. 4 Cloaca Spur and use the No. 1 North Waterway control.
5. Return to the Central Waterway Control again and open No. 11 and close No. 3.
6. Enter the No. 1 Cloaca and find the Boss at the low point on the south end. Save the game before the battle.
# Exodus Esper
This Esper becomes available after you battle Cid in Draklor Laboratories. Go to the Babbleing Vale in the Moshphoran Highwastes. One of the villagers there by one of the shires will tell you that the shrines have started working, but he is not sure what they do. Activate the three eastern wind ones first (northeastern, eastern, and southeastern). You can only activate three at a time. Look at your map and you will see three new marks on it that indicate bridges have formed to areas you could not reach previously. Next move east to the Rays of Ashen Light section and find the Chocobo in the northern section. Feed him a Gyshal Green and ride him through the newly opened area to the end where you will see a path leading onward blocked by bushes that only a Chocobo can cross. This will take you to the Sky Reach Ridge section on the western side of the Vale. From here you can enter the Vale and activate a shrine that was out of reach before. Once you have gone north of the shrine to the big boulder, you will find a section that you can break to clear a path into the Vale. You must now activate one more shrine to get access to Exodus. It is the north or northwestern shrine; check your map to be sure. It will open a place near the last shrine you activated on the northern part of Sky Reach Ridge. Next, go back to Sky Reach Ridge and fight him. Part way through the battle he will become immune to physical attacks. He is very good at keeping up his reflect barrier. Make sure to dispel it before hitting him with magic. He has some very powerful magical attacks, like flare.
# Zalera Esper
First, complete the "Dalmasca's Desert Bloom" hunt. Go back to Dantro after the hunt and he will ask you if you can bring the "Cactus Flower" to his wife in the Estersand South bank village. Go there and find his wife. She will reward you for coming with a buddle of neetles. Exit and reenter and she will ask for some Semclan Shells. There are two sitting on the shore in the area; they are glowing glints. Next, she will ask for Nebralim. Go back to Dantro and he will say they are near crates, but they are really on top of the tall boxes. Get two of them and go back. Next on the list is Valeblossom Dew. They are always near a white tree in the broken sands area. Get three and return. Then later in the game go back. Talk to her to learn that the patient has made a full recovery and is behind her house. He is actually a traveler hunter that will give you the item you need to get Zalera. It is called the "Barheim Key". Use it on the "Weather-beaten door" in the area that is left of the village going south. Make your way to Terminus 7 and just keep going through there. Soon you find there is no way to get to the next bridge. Just look for a mine cart that is on the right-hand side and press X. There will be what seems to be an endless army of the undead on your way. Save at Terminus 7 Adjunct before the fight. Defeat the Boss to get the Zalera Esper.
# Esper timeline
The following are the times of when you can receive or find the Espers:
Before you receive the Dawn Shard
Belias (in story line)
After you receive the dawn Shard
Adrammelech (side quest)
Cuchulainn (side quest)
Zalera (side quest)
Mateus (in story line)
After Judge Bergan has fallen
Zeromus (side quest)
After Sakikawood Gate is fixed
Exodus (side quest)
After Visiting Archades
Chaos (side quest)
Shemhazai (in story line)
After receiving the Treaty-Blade
Ultima (side quest)
Zodiark (side quest)
Hashmaul (in story line)
Famfrit (in story line)
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