PDA المساعد الشخصي الرقمي

عرض كامل الموضوع : الحل الكامل للعبتStill Life 2 تحتاج مترجم



ĐEATH
28-08-2010, 22:36
Still Life 2

by Microids

Walkthrough by MaGtRo May 2009



Gameplay: This is a third person point and click game. The main menu has new game, load game, options, cinematic and exit the game.

The options menu has display selections (texture quality, antialiasing and shadow quality), sound volume adjustments (general, music, sound effects and voices) and game choices (subtitles and help system activation).

Cinematic have cutscenes already viewed during gameplay.

The in game menu can be accessed by the ESC key. It has continue game, save, load, options and exit game.

To save game, click on "empty' text and the game saved will be seen. The saves can be overwritten.

Press space bar to skip dialogues. Double clicks make the characters run.

You can die in this game, so save game often. Space bar skips dialogues and cutscenes.

Timer stops when in inventory screen. Use it wisely.

This walkthrough is just one way to get through the game. There are alternative methods that can be done.

Richard is at the gallery. The masked killer prowls. See a reprise of the ending of Still Life 1. The masked killer has Mia close to Tominova bridge. Victoria McPherson shoots the killer and he falls in the river.



Prologue - Los Angeles

Los Angeles hotel room January 2, 2005 11PM

Vic is woken by a phone call from Claire. They discuss the present case. Vic has quit the FBI. Todd Browning closed the investigation.

Learn about Ackerman. Harrison investigated the LA murders. Gus McPherson was suspected of the killings in Chicago and his name was smeared.

Ask Claire about all the selection: Learn about Mia, FBI news, Investigation and Richard. Claire will send access code to FBI database.

Smartphone:

Right click to access the inventory and smartphone. Open the smartphone.

The bottom part of the smartphone has the documents folder, objective lists and messages-contacts.

See the 2 objectives on the center paper pad with green check marks.

The documents folder has documents, images, sounds and texts.

Messages option has the mails and contacts. Read the voice mails sent by Richard.

Make headway in the Chicago killer investigation.

Look close on the floor left of the bed. See paintings that show Ackerman's victims.

Look close at the bed. The information gathered will be entered in the smartphone documents.

Folder marked Secret and Sealed on the left has the summary of the LA murders given by Harrison. On March 19, 1956, Harold Perrin a former patient at the Bromden Institute was arrested for the murders. See the pictures of the victims. Harrison believed that Perrin acted under the influence of Mark Ackerman. Harrison handed the original documents to a journalist - Emile Zarkovic. Vic has heard that name before.

Newspaper clipping about the March 21, 1956 fire at the Bromden Institute that killed Dr. Kelly and Mark Ackerman. See a picture of Dr. Kelly. More info about the nurse is needed.

The leaflet is about Mark Ackerman exhibit at Valdez Gallery in Chicago. The paintings show Doctor Hyde (Dr. Kelly), the pupil and Beatrice the nurse. Labyrinth Foundation needs to be researched.

March 19, 1956 newspaper article at right side of the bed featured the arrest of Perrin by Harrison.

Connect to FBI database.

r.a.n
28-08-2010, 22:38
مشكووووور
لكن مني فاهم شي

ĐEATH
28-08-2010, 22:38
Zoom out from the bed and see a message on the smartphone.

Right click to open the smartphone and click on the mail at bottom right. Read Claire's mail. The database code is 96Ha)7Mn. Right click to exit out of smartphone.

Go to desk across the bed and click on laptop. The battery is dying.

Go the dresser left of bed and pick up the transformer with cord. Use the transformer with cord on the left side of the laptop.

Click on the laptop and do searches.

Internet search: Check Labyrinth Foundation founded by Beatrice Allen. Learn about Herbert Ackerman. Beatrice Allen (the one in the painting) had a grandson. Check Emile Zarkovic and Mark Ackerman.

FBI Database search: Select the password given by Claire - 96Ha)7Mn. Do a search on all the names on the list. See Harold Perrin's mug shot. Henry Allen, the son of Beatrice was born in 1940. He is pictured with Maria Valdez. They had a son - Richard. Hmmm...

Jackman, Maine October 22, 2008

Vic is awakened by rings. Claire calls. Learn that Vic is back as an FBI agent and is investigating a series of murder. So far, the killer has not made any mistake.

The TV newscast showed Paloma Hernandez reporting on the latest victim of the East Coast Killer. She also reports that Vic the FBI agent on the case is not making any progress in the case.

Vic gets a call from Paloma wanting to share information. Vic pointedly decline.

Paloma calls back but is unanswered. With phone in hand Paloma opens the door to the East Coast Killer. Paloma is cornered and drugged in the bathroom.

In the Killer's den

Killer's house October 23, 2008:

The killer films the house and Paloma asleep. Paloma wakes up at the killer's house.

Talk to the killer. Paloma has something on her neck. Paloma's informant is the former FBI agent James Hawker.

Find a way out.

Disable the 3 shock stands: Turn around and go to the dresser right of the bed. Look in the mirror and see the shock collar on Paloma's neck.

Open the drawer and take the nail file. Look at the camera at the top of the ceiling corner.

Walk around and see 3 stands that can shock Paloma.

Go to the stand right of the exit door. Look close at the panel at the base of the stand. Click on the panel and see the screws holding the plate.

Use the file on all 4 of the screws holding the panel. Remove plate and click to see a circuit board.

Look at the TV cord plugged on the wall. Pull the electric cord behind the television. Paloma won't touch the pulled cord.

Take the TV's rusty telescopic antenna. Go to the door and use the antenna on the light switch left of the door. Now the power is off. Hear a motorcycle ride off.

Take the pulled TV cord and automatically use it on the circuit board of the stand. It shorts the circuit board.

Find another way out: Check the door and see that it is locked.

Check the stove and see that there is a half burned flyer inside. It came from a Houlton hardware store. Take the poker beside the stove.

Look at the wedding dress at the corner.

Go to the windows. See that they are boarded up. Use the poker on the boards.

Look through the window and Paloma says it's high.

Storage: Try to take the mattress from the bed. There is no space for it in inventory.

See the label states that it needs 16 cases or boxes. The inventory has 16 squares only.

Go to the armoire right of the fireplace.

Click the storage icon on it and see another frame at top of inventory screen.

Place all the items in inventory frame below on the storage frame at top.

Mattress: Go back to the bed and take the mattress.

Use the mattress on the opened window. See Paloma jump down.

Cell phone: Check the truck and see a locked box in the truck bed.

Look inside the truck and see Paloma's cell phone. Try the door.

Check the gate and the fence. They are all wired and shock Paloma.

Go to the left side of the house and see a ladder and beams in the shed.

Take the ladder later since it needs 16 cases in inventory. If you did take it - place it on the window of the house.

Take a wood beam from inside the shed. Look at the railway tie outside the shed. It has initials B.A.R.

Go back to the truck. Use the wood beam on the window of the truck.

Take the cell phone and see that it is dead.

Take the small key under the seat. Use the small key on the locked box on the truck bed.

Take the charger and voice recorder. See Paloma's empty purse. Check the paper on the right and see a receipt from a gas station in St. George, Quebec.

Call for help.

ĐEATH
28-08-2010, 22:41
مشكووووور
لكن مني فاهم شي

تحتاج مترجم من الانجليزيه الى العربيه انصح بالوافي الذهبي

ĐEATH
28-08-2010, 22:44
Take the ladder from the shed now. Use the ladder on the top open window above the mattress. Click on the window and automatically be in the room.

In inventory, separate the charger and voice recorder by clicking it on the separate icon. The voice recorder has the objectives now.

Combine the cell phone and the charger by clicking one of them, then the combine icon and then the other item. Use the cell phone-charger on the outlet at base of wall left of the door.

Paloma calls Vic. He's back. Do not select the thick forest. Continue if you selected it anyways.

Select all the other clues: flyer, receipt from gas station and railway tie. Hello?

Investigation at the Motel

Jackman, Maine October 23, 2008 9 PM.

Garris checks the closet. He states that tire tracks were found and being tested. There is evidence in the answering machine. He gives the report of the case and the psychological profile.

Search Hernandez' room.

Open smartphone, documents and read the file on the Killer's case and the profile.

Talk to Garris and get the CSIA field kit. Study the field kit by clicking on the question mark.

Collect and analyze samples:

Brochure - Check the brochure of Bishop hotel on the bed.

Footprint - Look close at the footprint on the floor right of the bed. Use the 3Dscanner from the field kit on footprint.

Select the footprint on the field kit at right. See it on the monitor. Click the green database analysis button. The result is shoe with lug sole, size 10.

Answering machine - Go to right side table and click on the answering machine. Hear the Killer's message to Vic. Use the smartphone cursor on the machine or phone. Click on it again and hear Paloma's director.

In inventory, select the field kit. Check the smartphone left of the field kit. Click on the recorded voice of the killer. Select voice icon on the field kit and press the orange computer analysis icon. It is the altered voice of the killer.

Safe - Go to left side of bed. See an open empty safe.

Remote control - See a remote control under the bed. Use fingerprint powder on remote control. Use 3D scanner on powdered fingerprint. Select it and press the green database analysis. It is Paloma's prints.

Laptop - Check the broken laptop on the floor in front of the TV. Use the computer key on broken laptop. Select broken laptop and press the orange computer analysis button. Click the computer icon on the monitor, 'open' and read Paloma's notes on the Killer's case.

Fibers - Go right to the bathroom and Vic will notice fibers on the bathroom door. Use sampling tongs on the fiber. Select fibers and click the chemical analysis button. It is coated with chlorine based product.

Locked suitcase - Go to the closet by the bathroom at right of the room. Check the suitcase and see it's locked. Talk to Garris and he gives the electric pick gun. Use the electric pick gun on the locked suitcase. Take the mini-DVD.

DVD - Go to the TV and click on Paloma's camcorder at TV's left. Use the mini-DVD on camcorder.

See Hawker talking to Paloma. Talk to Garris about Hawker. Hawker was released from the FBI and was Vic's old partner.

Bullet holes - Go to the bathroom. Check the bullet holes on the door and on the tile above the towel rack.

Ventilation system - Check the vent at top left. Use the electronic nose on the vent. Select gas traces (flask) on field kit and then press the purple chemical analysis button. It is neutralizing gas.

Shower - Go to bottom left of the bathroom. See a residue on the corner of the shower floor. Use revealer spray on the residue. See bloodstain. Use sampling swab on the bloodstain. Select the blood trace in the field kit and then click on chemical analysis. It is type O blood. Click on database analysis and learn that it is Paloma's blood.

The phone rings. It is Paloma calling for help.

Deadly tests

Killer's house October 23, 2008 11:30 PM

Paloma wakes up feeling strange. Hear the phone ringing. Go to the phone that is on broken glass by the door.

Take the cell phone. It is the killer, not Vic. He will let Paloma go if she can escape from here. The killer injected her with poison.

Drink the antidote.

Look around and see a medicine cabinet on the wall at the foot of the bed. It's too high.

Push the bed under the medicine cabinet. Click on medicine cabinet.

Save game here.

Antidote: See 4 test tubes and a bottle.

Take the 4 test tubes and it states - Which one? In inventory, separate the test tubes in to 4 individual tubes: purple, blue, yellow and red. Take the bottle with chemical reactant to 'separate the true from the false'.

The bottle has only 2 doses to be used on the test tubes. 50-50 chance of knowing which one is the antidote.

Combine a tube and the bottle. The result can be either a white or a black liquid. Do this to another tube.

On trial and error, learn that black liquid is an antidote. A colorless, non white liquid after getting a result of 2 white liquid is also an antidote. Drink a black liquid by clicking the black liquid on Paloma's ID card. (My game was red and yellow tubes).

The killer congratulates Paloma.

Exit the room.

ĐEATH
28-08-2010, 22:45
Bedroom: Check the movie star poster.

The storage place here is the cabinet left of the movie star poster. Place the inventory items in storage.

Look around. See a grate with a severed hand on the floor at the corner where the bed was. There are words: Help me, 2324, dead... written on the wall left of the sink. Check the mirror above the sink and see the collar in close up. The locker is locked. There are 2 cameras on the ceiling corners.

Take the mattress and place it on the glass shards by the door.

Check the door. It is locked.

Check the box left of the door. Take the memory card and the hexagonal key. Read the chip's info in the voice recorder's left orange button. It is Paloma's 3 previous interviews.

To the left of the open box is fuse box with cable that goes through the wall.

Go to the locker right of the sink. Use the hexagonal key on the locker. Take the dry powder fire extinguisher.

The severed hand:

Grate: Look at the grate with the severed hand. It's stuck.

Pull the bed back to the right. Take the metallic tube from floor under the medicine cabinet. You might need to store some items or rearrange the inventory placements. Keep the fire extinguisher.

Push the bed back to the left. Use the metallic tube on the grate.

See rats on the severed hand holding a key. Try to take the key. Paloma refuses.

Use the fire extinguisher on the hand-rats. Take the key from the hand.

Use either the fire extinguisher or the key from the hand on the door. It opens.

Turn on the electric chair.

Electric chair room: Enter the room. The killer now wants Paloma to find the exit door.

There are 6 locked doors aside from the bedroom door. There is an electric chair on rails at the center of the room.

Open the power box: Check the power box on the wall right of the open door. Paloma is electrocuted again.

Go to the bedroom. Check the fuse box left of the now empty box on the wall left of the door. It is connected to the fuse box on the other side.

Use the fire extinguisher on the panel. That short circuits the fuses.

Go back to the power box and open it. It is dark inside.

Close the bedroom door. See buttons. Press down the top I button.

Open the power box again and see it lit.

Pull up the lever to get power to the electric chair's voltage control. Hear it hum.

Take the iron thread that is on the bottom of the power box.

Take off the electronic collar.

Go back to the bedroom. Check the wall left of the sink and see 2324 written on it.

Look close at the mirror above the sink and see a close up of the collar. Click on the collar and she wants it off.

Use the iron thread on the holes at the bottom. From left to right: click 2 times, 3 times, 2 times and 4 times.

The collar is off. Paloma throws it away.



Open the right door in the electric chair room.

Which door? Go back to electric chair room. Check the electric chair. Push the chair off the bars to the turntable on the floor.

Sit on the chair. See a squeeze handle and a box that has gauges and switches to release a specified voltage.

Squeeze the handle and it turns to face the different locked doors.

Each door has a victim's name and a number. Click on the names. The fifth door has Paloma's name and 129. Click on Paloma's door.

Open the door: While facing Paloma's door, open the box by right arm of the chair.

Now that the lever in the power box is pushed down, adjust the gauges to make 129: Turn 50 volts switch twice, 20 volts switch once; 5 volts switch twice and push lever on the left to minus 1 once. Press the red button.

Electricity passes through the chair. Door opens. Go through Paloma's door.

Explore the rooms and hallway in the obstacle course.

Open the locker at right and take the empty spray bottle.

Climb the stairs. Enter through the door.

Open the door at the back of the morgue.

Morgue: Check cold storage and see that all are locked. Check the hanging lab coat.

Check the panel on the wall right of the lab coat and left of the table. It is a countdown clock.

There are different tiles underneath it. Check the butcher sign with pictured cow.

Go to the autopsy table right of the closed exit door. Take the surgical instrument and the yellow powder revealer.

Go back to the bedroom downstairs. In inventory, combine the powder revealer and the spray bottle.

Use the powder spray on the working sink to get liquid revealer.

If you don't have it, take the fire extinguisher and iron thread from storage cabinet.

Go back to the morgue upstairs.

Find the code: Save game here.

Use the liquid revealer on the tiles under the countdown clock.

See the words PRESS HERE. The clock starts.

The killer says that he will give some time to find the code to open the locked back door.

Keypad: Go to the number keypad left of the door at right.

Open the voice recorder and check the dates of the interviews revealed by the memory card found at the bedroom.

Enter 1022 on the keypad and press OK button. See one locked door of the cold storage open. Pull back and check the label. P on McPherson is underlined.

Enter 0229 on the keypad and press OK button. See one locked door of the cold storage open. Pull back and check the label. E on Hernandez is underlined.

Enter 0113 on the keypad and press OK button. See one locked door of the cold storage open. Pull back and check the label. H on Hawker is underlined.

Go back to tiles and look close. Press P E H. Clock reverses. The exit door unlocks.

Open the door and see that the door is blocked. The killer says he needs to arrange the next scene.

Find an exit to escape.

Look around the morgue.

Check the butcher (cow) sign on the wall right of the autopsy table. Click on it and it sounded hollow.

Use the fire extinguisher on the sign and the panel opens.

Dumbwaiter: Enter and see that it is dark inside. There's a panel on the wall with a socket above it.

We're inside the dumbwaiter. Exit again and go down to the power box at the electric chair room.

Take the small bulb right of the lit one. Go back upstairs and inside the dumbwaiter. Use the bulb on the socket above the panel.

Use the surgical instrument on screws of the panel. See 3 fuses. Use the surgical instrument on the metal plate above the fuses.

Use the iron thread on the bottom fuse to move the dumbwaiter to the first floor.

Kitchen: Go to bottom screen and look around.

Go back to the hallway by the dumbwaiter. Exit through the door at left that is ajar. Paloma runs out of the house and trips over the wire attached to C2 gas.

An empty house

ĐEATH
28-08-2010, 22:55
Killer's house October 24, 2008

Helicopter lands on the yard of the killer's house. Vic and Garris exit and talk to Kate Holloway, County Sheriff.

The local police are all over the yard. The house was previously owned by Howard Petersen who committed suicide 20 years ago. The house has been abandoned since then. Holloway gives a memory card found in the kitchen.

Talk to Garris. Check the smart phone and see the 3 interviews that were in the memory card. Read Hawker's file. Learn that he was a profiler and about the incident that lead to his dismissal.

Explore the house in search of Hernandez.

Check mail and click on 'call Claire'. Talk to Claire about Hawker.

The storage place here is the trash bin right of the stairs.

Front yard:

Tire tracks by gate: Go left close to the gate and look at tire tracks and broken glass.

The broken glass might have come from a windshield or car window.

Check the tire tracks. Use 3D scanner and do a database analysis on the tire tracks.

Footprints by gate: See bare footprints. Use the 3D scanner and do a database analysis on the footprints. It is size 7, Hernandez' size.

Shoeprints by steps: Go to front steps. Look close at the ground in front of the steps near the left banister. See footprints. Use 3D scanner and database analysis on shoeprint. It is size 10, prints left by the killer.

Tire tracks by steps: See narrow tire tracks. Do a 3D scan and database analysis on the tire tracks. Only 50% result. Pull back, Vic automatically calls Claire about the motorcycle tire tracks.

Shed: Go to path left of the house. Check the railroad tie with BAR on it.

Military symbol: Look at the beam holding the roof of the shed. See a symbol and numbers. Click the smartphone to take a photo. Do a database analysis on the picture of the symbol. It is a military insignia. Only 50% result. Pull back, Vic automatically calls Claire about the insignia.

Check the metal grate backyard entryway that separates the front and backyard.

Backyard: Go to the backyard pass the metal posts and grate.

Rubber fragments: Check the rubber fragments on foot of stairs. There's blood on it. Use sampling swab on rubber fragments. Do chemical analysis and database analysis on blood. It's Paloma's blood.

Explosion: Check the dark spot left of the rubber fragments. Looks like made by a stun grenade.

Footprint: Check the footprint above the rubber fragments. Use 3D scanner on footprints and data analysis to show that it is the killer's footprint.

Go left at the yard. Check the 2 open drums. Take the oil can left of the red drum.

Check the covered padlocked trailer close to house. Check the electric fence and the archery target.



Inside the house: Enter either through the backyard or the front yard.

Kitchen: If you enter through the front yard, enter the door at the hallway.

The storage place here is the cabinet left of the sink.

Check the newspaper on the dining table - Who's next?

Pot in sink: See fingerprints on the pot in the sink. Use fingerprint powder and then 3D scanner on prints. Do a database analysis. It is Hernandez' prints. Check the fridge.

Dumbwaiter: Go to the hallway right of the fridge. See and then move the shelving on the right wall of the hallway. Move to the kitchen to see the exposed dumbwaiter. Check and see that it is locked and callbox is out of order. Use the pick gun on the dumbwaiter. She needs a rope to go down the dumbwaiter. (This is an alternative way to morgue.)

Exit through the door left of the wall phone.

Living room: Check the floorboard in front of the kitchen door. Enter the room right of the hallway.

Check the coffee table and see food and an old film - The Glass Key.

Check the sofa and see another movie - The Black Dahlia film came out in 1946.

See a match box on top of the fireplace. Check the books in the bookcase.

Safe - Go to the bookcase left of fireplace.

See a safe. Click again and see there are fingerprint smudges on the keypads. Use fingerprint powder on

ĐEATH
28-08-2010, 22:56
the keypads.

Based on the intensity of the fingerprints and the Black Dahlia film: Click on 19A46, then click ok. The safe is open.

Inside are screenplays: The House of terror, Butcher of Massachusetts. Use fingerprint powder and then use 3D scanner. Do a database analysis. It is unidentified. 50% analysis only. Call Claire and she will check the prints.

Box: Take the box from bottom of safe. Look close and use pick gun on the lock. See the souvenir hairs of the victims: Janet, Olivia, Susan...

Book: Look at the book on the table. Use sampling tongs on the hair used as bookmark. Do chemical analysis and then database analysis. It is Paloma's hair.

Hutch: Go to the hutch right of the door. See that there's a hiding place on the molding between the top and bottom parts of the hutch. Use fingerprint powder and 3D scanner on the marks. Do data analysis. It is Kate Holloway's prints.

Tire report: The smartphone buzzes. (This can happen anywhere after sending the report to Claire). Open the field kit and see-click the report of the motorcycle tracks on the smartphone. No match in FBI files.

Upstairs: Climb the stairs. See Sheriff Kate Holloway coming out of left room. She is investigating about a missing local hunter named Anderson.

Armoire: Open the armoire right of the door.

See women's clothes. Use the digital microscope on the folded clothes on the left. Use sampling tongs to get lock of hair.

Do a chemical and database analysis on the hair to know that it belonged to a victim, Susan Giarelli.

Upper bedroom: Enter the room and see that it is where Paloma was kept.

Check the stand behind the TV, handcuffs on the bedpost and right edge of the mattress.

Bandages: Check the bloodstain bandages on the floor. Use sampling swab on bandages. Do chemical analysis and then database analysis on blood. It's Paloma's blood.

Check the pictures above the table.

Broken mirror on stand: Use fingerprint powder and 3D scanner on the marks. Do data analysis. It is Paloma's prints.

Piece of mirror: Check the piece of broken mirror on the table. There's a message on it - 'held underground'.

Check the windows, the wedding dress and flyer in stove. Exit the room.

Bathroom: Enter the door right of the armoire.

Medicine cabinet: Check the medicine cabinet. Use pick gun to open the cabinet. Check the empty bottles. Take the anti-venom serum box. Take the receipt for medications from a local pharmacy signed by Dan Wilkinson.

Check the sink and take the dry old sponge.

Check the terrarium under the stained glass window. It was occupied recently.

Blood on floor: See blood drops on the floor in front of bath tub. Use sampling swab and then do chemical and then database analyses on blood. It's Paloma's blood.

Bathtub: Check the bathtub and see fiber on the left rim. Use sampling tongs on the fiber. Do chemical analysis and see that it is sterile sampling swab used by police services. Hmm...

Metal door: Check the charred door right of the bathroom. See that it shows signs of fire. Check the blue box at right that is half dismantled. Vic is very apprehensive about fires.

Fourth (Balcony) door: Check the door left of the stairs. See that it is padlocked but looks weak.

Find out what the sheriff has learned.

Sheriff: Go down and outside the house. Talk to sheriff.

Ask about the pharmacy receipt. A description of a nervous 40 yo black haired man was given by the pharmacist. Call Claire and talk to her completely: killer, Holloway, Anderson.

Talk to the sheriff again about obstruction of investigation. She sent 2 samples to lab and she gives an electronic key. She did the floorboard by the kitchen and got a badge.

Textile fibers found by sheriff: Do chemical analysis on the textile fibers and see they came from a mattress.

Substance found my sheriff: Do chemical and database analysis on the substance mixed with blood. See they came from Paloma and mixed with iodine.

Garris: Talk to Garris by the shed at left side of the house.

Ask about Electronics expert and the electronic lock of the charred door.

They go to the lock. It will take time to fix the lock.

Talk to Garris again about the sheriff.

Cellar: Go downstairs to hallway and enter the metal door right of the stairs.

Cellar light - stairwell: See that it is dark. Move the cursor above Vic's head to find the active spot. Vic will say that there's a lamp but it is out of oil. Use the oil can from backyard on the lamp.

Go to the living room and take the matches on top of the fireplace.

Go back to cellar stairwell and use the matches on the filled lamp.

Now there's light. Move the board on the right and see an electronic box. Click box to see that it needs a key.

Open the door in the cave stairwell.

Laboratory:

ĐEATH
28-08-2010, 22:58
Use the electronic key given by the sheriff on the box right of the metal door.

Enter the room. Go left and see the killer's laboratory.

Autopsy table: Click on autopsy table. Use sampling swab on autopsy table. Do chemical analysis and then database analysis on blood. It's Paloma's blood.

Blue cabinet: Go to the blue cabinet. Open the cabinet using the pick gun.

See - click a box filled with items used by the killer to shackle his victims. Use revealer spray and then sampling swab on glass. Do chemical analysis and then database analysis on blood. It's type A - from Ellen Dunnigan, one of the victims.

Check the killer's outfit hanging below the box and mask at right shelf.

Metal door left of the blue cabinet: Use the electronic key on the box left of the metal door. (This is an alternative way to enter this area). It goes to the stair area before the electric chair room. Go back to the lab - through the door Vic came out of.

Check the chemicals at left corner of the room.

Dead woman: Go left and across the autopsy table. Open the cold storage door. See a dead woman with one hand missing. Ah...

Use sampling tongs to collect skin of the dead woman. Do chemical analysis of the skin to learn that she has been dead since 1993.

Computer table: Check the computer at left. Turn on the computer by clicking the box right of the monitor. Use the computer key from field kit on the 'tower'. Do a computer analysis. It has a high level protection.

Click on monitor and guess the password. That did not work. Check the phone.

Check the '40s books at the corner and collection of animal skulls.

Desk: Check the desk on the left with the music system.

Check the autopsy reports, shoes, lipstick, CDs on top shelf and DVDs.

Open the drawer and see cinema thesis from USC in LA. Take the loud speaker. You might need to rearrange the inventory placement.

Call Claire about killer's discoveries. Take the transformer cord above the file cabinet.

Garris: Exit through the main door and go to Garris working on the charred door. He cannot help with the password.

Cellar: Enter the metal door; continue to the left and down the cellar.

Military insignia report: The smartphone buzzes. (This can happen anywhere after sending the report to Claire). Open the field kit and see-click the report of the military insignia on the smartphone. It is a military badge of the special sniper unit of the US Marine Corps.

Blackboard: The blackboard has words written on it - The sentence is passed. Vic is sure there is something behind it. Take the blackboard off. See a fresh coat on the wall behind the board.

The storage here is the trash bin. You might need to store some items.

Furnace room: Go to the room at right.

Take the demolition mass - sledgehammer from the work table at right. The inventory might need to be rearranged.

Check the circular saw and look close at the fuel tank at right.

Victim's evidences: Check the furnace at right.

Check pieces of something on the floor in front of the furnace. Click again and see that it looks like pieces of card with Lee written on it - one of the victims is Dorothy Lee.

Click again on the pieces and see something else. Use digital microscope and then sampling tongs to get burnt hair. Do a chemical analysis to see that it is synthetic hair from a wig (Sally Duke).

Check the shelving at right part of the room, still and accounting book on the table by the windows.

Check the base for a camera at top of the post left of the still.

Cave:

Go back to where the blackboard is located. Use the demolition sledge hammer on the wall.

Enter the break on the wall. (Other ways through here are via a rope through the dumbwaiter in the kitchen and the metal door at the killer's laboratory.)

Morgue:

Footprint: Click and check the footprint in front of the dumbwaiter. Use 3D scanner and do a database analysis. It's Paloma's print.

Autopsy table: Check the autopsy table. Use sampling swab on autopsy table. Do chemical analysis and then database analysis on blood. It's from Olivia Wong, one of the victims.

Closed door: Open the door and see the wall blocking it. Use the digital microscope on the wall. See traces of something. Use sampling swab on colored traces. Do chemical analysis and see that it is colored nail polish left by a victim (Dolores Wilkins).

Check the countdown clock the tiles. The tiles read 'dead'.

Lab coat: Look at the lab coat. See a tear and discoloration on sleeves. Use revealer spray and then sampling swab on sleeve. Do chemical analysis and then database analysis on blood. It's type A, male but no match.

Blood on pipe: Check the blood on the pipe left of the lab coat. Use sampling swab on colored traces. Do chemical analysis, database analysis and see that it is type B with high glucose content left by Joyce Dickinson.

Call Claire and talk to her completely; about killer discovery.

Cold storage cabinets: Do as Paloma did: enter the number on the keypad and press the ok button. Use the dates from the interview: 1022, 0229, 0113. Check the opened cabinets and the labels on the mannequins.

Check the bases for cameras around the ceiling of the morgue.

Lower floor: Enter through the metal door and down the stairs. Vic has gun drawn.

Check the marks on the ground at left corner (right of the locker). It looks like a heavy object was dragged from here. (The alternative entrance is through the metal door left of the elk head.)

Check the floor in front of the electric chair room door. Use revealer spray on the scrubbed spots on the floor. Use sampling swab and do chemical and database analysis on blood. It's type A + from Janet Connelly, one of the victims.

Electric chair room: Enter the door to the electric chair room. See that it is cleared.

Read Paloma's door. 'One chance' was added. Read all the names on the door.

Power box: Check the power box. It's dark. Press the button left of the closed door. Go back and see the lever in the power box. Use fingerprint powder and 3D scanner on the marks. Do data analysis. It is Paloma's prints.

Electric chair's turntable: Check the turntable at center of the room.

Glass pieces: Look close and check the broken pieces in front of the turntable. Click on the pieces and use the digital microscope to see broken glass. Use sampling tongs to get pieces of glass. Do a chemical analysis to see that is pieces of broken eyeglasses that belonged to a victim (Dora Simon).

Bedroom: Enter through the bedroom door.

ĐEATH
28-08-2010, 23:00
The storage here is the cabinet left of the poster.

Check the fuse box and the lock of the door.

Broken glass: Look at the ground beside the mattress. See broken glass with blood on it. Use sampling swab on glass. Do chemical and then database analysis on blood. It's from Paloma.

Collar: Pick up the electronic collar thrown by Paloma from under the sink.

Sink: Check the sink. Use dry old sponge on the sink to get wet old sponge.

Writing: Look at the writing on the wall left of the sink: Why me, Help me...

Click to take picture. Use the field kit and click on smartphone at left to add the inscriptions. Do a database analysis and see that it was made by the killer.

Click on 'too late' on wall. Check the movie poster.

Medicine cabinet: Do this last - Check the medicine cabinet. Push the bed.

Saved game here. Click on medicine cabinet. A snake jumps out and bites Vic. Time starts.

Open inventory, take anti-venom from inventory and click it on Vic's ID card. She feels better.

If you have not taken it yet, go to the second floor and take the anti-venom from the medicine cabinet at the bathroom. There's ample time and short routes.

Read the note inside the medicine cabinet. The antidote is left in cool place.

Balcony: While here or from cellar, exit to go up, then climb the stairs to the second floor.

Talk to Garris about the electronic collar.

Use the demolition sledgehammer on the weak lock of the door left of the stairs.

Satellite: Exit to the balcony. See a makeshift satellite. Check the base. It can be remote controlled and has a USB port.

Use the computer key on the base. Do a computer analysis. It is a jamming software - ADSX type.

There's chewing gum on the dish - (it might be invisible) look for active spot. Use sampling tongs on the gum. Do chemical analysis and see that the DNA can not be tested from the saliva. Pull back. Vic automatically sends the gum data for Claire to check.

Go back inside and talk to Garris about the jamming device.

Trailer at backyard: Go to backyard of the house.

Saliva report: The smartphone buzzes. (This can happen anywhere after sending the report to Claire). Open the field kit and see-click the report of the saliva on the smartphone. It is from a male but no DNA match.

Trailer: Use the demolition- sledgehammer on the lock of the trailer. Take the rope. This is used as an alternative way to get to the morgue via the dumbwaiter in the kitchen.

License plate: Check the license plate. Use the wet old sponge on the dirty license plate - RZZ-354; Claire can trace the number. Call Claire about the license plate.

Kitchen dumbwaiter: Use the rope on the dumbwaiter. Just to check, climb down and then back up.

Find clues to the killer.

Later after some time, Claire calls that the license plate is from a Parson or Karson from info by former owner. Then later, Claire calls to say that the suspect is David Karson.

Enter the room with charred door.

Go upstairs to Garris at the charred door. The door is now open.

Vic and Garris enter the room. Vic sees a room destroyed by fire and goes through a flashback.

Waking Dream

ĐEATH
28-08-2010, 23:03
Chicago, January 3, 2005 9 PM

Search Richard's Studio.



Check the fire on the stove.

Move to the left of the stove and take the flexible modeling tool on the shelf

Look at the painting depicting Gus and the sculpture.

Take the sharp modeling tool on the table left of the shelf.

Check the picture of Maria and Richard on the shelf at right.

File Cabinet: Look close at the file cabinet right of the shelf. It is locked.

In inventory, combine the sharp and flexible modeling tool to get improvised picking tool.

Use the picking tool on the file cabinet.

Open top drawer and check the papers inside. Click the smartphone cursor on the papers. Read the letter of Beatrice to Mark Ackerman. Their son is Henry. Click the smartphone cursor on the papers again and read Mark's letter to Beatrice.

Open the bottom drawer. See the Herbert Ackerman's confession - letter taken from Harrison by Zarkovic. Click the smartphone cursor on the letter.

Go to right of the stove's fire and see a closet.

Closet: Open the closet using the picking tool.

Take the bunch of rugs from second to bottom right shelf. It reveals the black cloth - killer's cape.

Take the cape - Richard, why?

Pull back and talk to newly arrived Richard completely.

Reunion

Killer's house, October 24, 2008

Charred room: Garris shows concern about Vic.

Take the poker by the stove left of the balcony door.

Go left and check the sealed dumbwaiter. Look at the burnt video tapes and the wall above it where the fire might have started.

Surveillance console: Check the surveillance console - Fisheye 460 on the table. Look at the open box on the left. See a transformer without cord under neat the table.

Click on the left side of the console and see it is the outlet to connect the power cord. The keys at right do not work and the right edge has the outlet to speaker.

Take the transformer without cord from under the table. Combine it with the transformer cord from the killer's laboratory. Use the transformer with cord on left side of the console.

Use the speaker from the killer's lab on the right side of the console. Still not working.

Balcony: Go to the locked glass door. Use the pick gun on the door.

Go outside and check the railing on the left side. Use revealer spray and sampling swab on the railing. Do a chemical and database analysis. It is Gary Anderson's blood.

Talk with Hawker in order to get his help.

Go down to the front yard. See Hawker arrive. Hi partner!

Talk to Garris about the surveillance console.

Talk to Hawker. Call Claire about Hawker and learn what he has been doing since he left.

Go to living room and talk to Hawker. Toughen tone and get irritated. Talk to him again and make peace. Learn about Veronica Lake obsession and get his help on the blocked computer.

Killer's laboratory:

Hawker has a break through and got in the computer.

Internet search: Click on computer and do an internet search. Select technical manual fisheye 460-F01 model 42.

Photo and videos: In photos, see the picture of the victims. In video, see a bed in a storage room.

Access control: See that only East hatch that is locked is available. It needs a password.

Codes: See that there's a text file but it is encrypted.

Surveillance cameras: Only one camera is on. Select Group 6 cameras. See a hallway and doors with keypads.

Decryption: Use the computer key on the tower to see if the encrypted codes can be opened. Select Codes and see the decrypted file. Find the access codes and the cell codes. Vic places the list in her smartphone.

Take the printed technical manual from the printer at right.

Repair the surveillance console.

Go to the charred room. Talk to Garris about the manual and the sheriff.

Garris fixes the console but no video, just sound. Click on the console 3 times and hear a voice.

Click the smartphone cursor on the console to record the voice.

Open the field kit and click on the voice recorded on the smartphone at left. Do a computer analysis of the female voice. It is Paloma's voice with a radio broadcasting in the background.

Find the fallout shelter.

Sheriff: Go to the kitchen and talk to the sheriff having coffee by the dining table.

They decided to work together by exchanging information. Learn that antinuclear shelters were built here in the 50's. 2 shafts with steel hatches were dug.

Talk to her again and borrow the metal detector. She gives her car keys.

Metal detector: Go to the front yard and open the trunk of the sheriff's car with the key.

Take the metal detector. Read the instructional manual. For searching the fallout shelter, best to use setting 3: detection of large ferrous metal objects.

See the inventory. Click to change the setting of the metal detector under Vic's gun to 3. On the screen, see a sound cursor appear when a large iron object is near.

Fallout shelter: Walk to the backyard and see the metal gate react to the metal detector.

The gray drum shows a sound cursor. Take the metal detector from inventory and use it on the gray drum.

Vic uncovers wood planks. Use the poker from the charred room on the nailed planks.

See the metal hatch of the fallout shelter. Read the label at left of the hatch - H103123.

Enter the fallout shelter.

Killer's lab: Go to the lab and the computer.

Open access control: Select East hatch. It wants a password. Now that the codes are decrypted, select H103123D55 - from the plate and the +D55 decrypted code. Access granted. East hatch unlocked.

The killer strikes.

Go upstairs and meet the sheriff. Vic calls Garris for back up. Together Vic and the sheriff exit the house.

The sheriff is hit by an arrow. See the fate of the deputies. Vic is hit on the arm.